iOS Apps – Letting Go
At this point I have three apps on the Apple App Store. Dose Tracker, an app that allows you to track how many doses have been taken and how many remain of perhaps an inhaler.
Grounded, a silly app that lets you keep track of the “grounded” status of your children. And GrieveIt, a serious tool for labor professionals.
All three are in various states of neglect, due to my iOS development focus having been my full-time job as an iOS developer at Mellmo for the past several years.
So for those several years, I’ve been feeling guilty about not maintaining or improving these apps. From a financial standpoint, it makes no sense whatsoever. For inexpensive non-games with no advertising budget, the revenue is minuscule.
After giving this a lot of thought, reading blogs and talking with other developers, I think the time has come to remove most of these apps from the store. The one app that I feel I need to at least maintain is GrieveIt, so that one stays. But the other ones are going to go.
I’ll still feel guilty, but not as guilty as I feel about having outdated apps still for sale. And from a “portfolio” standpoint, those don’t really represent the state of the art, so they probably aren’t fulfilling that function either.
I think that marks the point where I clearly segregate my programming into two groups. Things that I do primarily to make money (i.e. my day job), and things I do for fun (my own iOS apps, etc.).
Yes, I know, GrieveIt falls in the middle, sigh. I’m toying with the idea of making it free, since it does help people do things I believe in. And by free, I mean truly free – no in-app purchases, no advertising. Free.
I’m still thinking about this. If I decide to invest some time to update it and add features, I might keep it in the theoretically money-making state. Or I might not – the whole effort to maintain even a simple “business” is a drag on my time and energy as well. (And if I don’t invest the necessary time and energy, then I pay in guilt, so…)
In summary: time to streamline!